Keyphrases
Self-avatar
100%
Virtual Reality
72%
Gait
57%
Pivot Shift
40%
Ownership Illusion
26%
Pivot Shift Test
26%
Kinematics
25%
Gait Rehabilitation
24%
Lower Limb
24%
Virtual Representation
22%
Virtual Body
22%
Proprioceptive Stimulation
20%
Brain-computer Interface
20%
Three-dimensional (3D)
20%
Treadmill Walking
20%
Treadmill
20%
First-person Perspective
18%
Virtual Environment
17%
Knee Joint Kinematics
17%
Motor Control
17%
Sense of Embodiment
16%
Knee Kinematics
15%
Forward Walking
13%
Gait Movement
12%
Gait Kinematics
12%
User Movement
12%
Physical Rehabilitation
12%
Monster
12%
Gait Initiation
12%
Principal Coordinate Analysis (PCoA)
12%
Motor Response
12%
Motor Rehabilitation
11%
Motor Imagery
11%
Upper Limb
11%
Virtual Reality Exposure Therapy
10%
Soccer
10%
Game Performance
10%
Tendon Vibration
10%
Self-paced Brain-computer Interface
10%
Pre-validation
10%
Quantitative Electroencephalography (qEEG)
10%
Friedreich Ataxia
10%
Gaze Behavior
10%
Neuromuscular Fatigue
10%
Recreational Athletes
10%
Combined Impact
10%
Head Excursion
10%
Viewing Mode
10%
360VR
10%
Ligament Rupture
10%