Proprioception Drift in Virtual Reality: An Experiment with an Unrealistically Long Leg

Research output: Contribution to Book/Report typesContribution to conference proceedingspeer-review

Abstract

Embodiment refers to the sensation of owning, controlling, and perceiving a virtual or artificial body as one's own. This study investigates how embodying an avatar with a leg twice its normal length affects proprioception, with congruent or incongruent visuotactile stimuli. Preliminary results (n = 10) show that participants experienced embodiment with a lengthened virtual leg, regardless of congruence of stimuli. A proprioceptive drift of 31.2 cm toward the virtual foot was observed. These findings extend research on upper-body proprioception to include virtual lower-limb deformations.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1486-1487
Number of pages2
ISBN (Electronic)9798331514846
DOIs
Publication statusPublished - 2025
Event2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France
Duration: 8 Mar 202512 Mar 2025

Publication series

NameProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025

Conference

Conference2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Country/TerritoryFrance
CitySaint-Malo
Period8/03/2512/03/25

!!!Keywords

  • Proprioceptive Drift
  • Self-Avatar
  • Sense Of Embodiment

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