Abstract
A high-quality 3D relief requires an appropriate refinement that has accurate carving boundaries with a limited number of added polygons. Most existing refinement methods cannot be applied to 3D reliefs directly, as they exhibit a mixture of problems such as not accurately following the texture contours, creating ill-shaped triangles, and excessively increasing the polygon count. We introduce an efficient texture-driven method to adaptively refine a mesh for 3D reliefs. From the user-provided binary texture, we conduct a feature-preserving self-adaptive sampling of texture contours. Our other inputs are a 3D mesh and the mapping of that mesh to texture space. We adapt a constraint-driven Red–Green subdivision to locally subdivide the mesh around the contours. Then, we conduct the adaptive mesh refinement by introducing a feature-adaptive 3-subdivision. Finally, we apply the proposed algorithm to 3D reliefs, which enables generating a distinct relief. The presented method can attain accurate 3D relief while maintaining good mesh quality without the necessity of a high-resolution input. When compared to alternative approaches, ours consistently demonstrates superior polygon quality and maintains relief boundaries that closely follow the texture contours.
| Original language | English |
|---|---|
| Article number | 103640 |
| Journal | CAD Computer Aided Design |
| Volume | 167 |
| DOIs | |
| Publication status | Published - Feb 2024 |
!!!Keywords
- 3D relief
- Feature
- Mesh refinement
- Subdivision
Fingerprint
Dive into the research topics of 'Texture-Driven Adaptive Mesh Refinement with Application to 3D Relief'. These topics are generated from the title and abstract of the publication. Together, they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver