Virtual Reality as a Robot Programming Tool and a Comparison of its Effectiveness in Common Tasks

Research output: Contribution to Book/Report typesContribution to conference proceedingspeer-review

Abstract

This paper introduces a Unity-based framework, integrated with ROS, for employing Virtual Reality (VR) as a robot programming tool adaptable to various robots and devices. We assess VR's effectiveness against traditional methods through typical tasks such as pick-and-place, peg-in-hole, and trajectory tracking. With experiments conducted involving human participants, our findings reveal VR's immersive potential, speed and variable efficiency. The findings show VR competes well with teach pendant method in speed for specific tasks, while collaborative method excel in precision and speed in most experiments. Notably, participants with VR experience showed greater efficiency, suggesting the value of training. This study emphasizes VR's potential to enhance the intuitiveness and efficiency of robot programming, despite its learning curve and limitations.

Original languageEnglish
Title of host publication2024 IEEE 20th International Conference on Automation Science and Engineering, CASE 2024
PublisherIEEE Computer Society
Pages1805-1812
Number of pages8
ISBN (Electronic)9798350358513
DOIs
Publication statusPublished - 2024
Externally publishedYes
Event20th IEEE International Conference on Automation Science and Engineering, CASE 2024 - Bari, Italy
Duration: 28 Aug 20241 Sept 2024

Publication series

NameIEEE International Conference on Automation Science and Engineering
ISSN (Print)2161-8070
ISSN (Electronic)2161-8089

Conference

Conference20th IEEE International Conference on Automation Science and Engineering, CASE 2024
Country/TerritoryItaly
CityBari
Period28/08/241/09/24

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