A Mapping of Recording-based Game Test Automation Tools

Résultats de recherche: Chapitre dans un livre, rapport, actes de conférenceParticipation à un ouvrage collectif lié à un colloque ou une conférenceRevue par des pairs

Résumé

As the gaming industry grows, there is a greater need for high-quality, complex games, which requires efficient and scalable testing methods. This paper maps recording-based game test automation tools that record and replay user actions to make testing easier and reduce manual work. We analyzed 20 tools mentioned in industry blogs and grouped them into game-specific and general-purpose categories. We also evaluated their compatibility, input simulation features, scripting options, and integration with game engines. Our findings indicate that general-purpose tools, the most frequently mentioned in blog sources, offer broad adaptability across platforms but are typically limited to user interface and visual testing. In contrast, game-specific tools provide deeper integration with game engines, supporting access to in-game mechanics and making them better suited for testing gameplay aspects. Our observations intend to conduct industry and academic efforts toward more reliable, scalable, and cost-effective approaches to automated game testing.

langue originaleAnglais
titreProceedings - 2025 IEEE/ACM 9th International Workshop on Games and Software Engineering, GAS 2025
EditeurInstitute of Electrical and Electronics Engineers Inc.
Pages1-8
Nombre de pages8
ISBN (Electronique)9798331502096
Les DOIs
étatPublié - 2025
Evénement9th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2025 - Ottawa, Canada
Durée: 29 avr. 2025 → …

Série de publications

NomProceedings - 2025 IEEE/ACM 9th International Workshop on Games and Software Engineering, GAS 2025

Conférence

Conférence9th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2025
Pays/TerritoireCanada
La villeOttawa
période29/04/25 → …

Empreinte digitale

Voici les principaux termes ou expressions associés à « A Mapping of Recording-based Game Test Automation Tools ». Ces libellés thématiques sont générés à partir du titre et du résumé de la publication. Ensemble, ils forment une empreinte digitale unique.

Contient cette citation