TY - GEN
T1 - Animated Transitions for Abstract and Concrete Immersive Visualizations
T2 - 31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025
AU - Assor, Ambre
AU - McGuffin, Michael
AU - Prouzeau, Arnaud
AU - Dragicevic, Pierre
AU - Hachet, Martin
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/12/4
Y1 - 2025/12/4
N2 - While data visualizations are typically abstract, there is a growing body of work around concrete visualizations, which use familiar objects to convey data. Concrete visualizations can complement abstract ones, especially in immersive analytics, but it is unclear how to design smoothly animated transitions between these two kinds of representations. We investigate a design space of abstract and concrete visualizations, where animated transitions are pathways through the design space. The design space is defined with four axes, each corresponding to a different transformation. We consider different ways to design animated transitions by staging and ordering the transformations along these axes. In a controlled experiment conducted in virtual reality with 16 participants, we compared four types of animated transitions and found quantitative and qualitative evidence of the superiority of a specific staging approach over the simultaneous application of all transformations. Our study pre-registration is available at https://osf.io/8mu73.
AB - While data visualizations are typically abstract, there is a growing body of work around concrete visualizations, which use familiar objects to convey data. Concrete visualizations can complement abstract ones, especially in immersive analytics, but it is unclear how to design smoothly animated transitions between these two kinds of representations. We investigate a design space of abstract and concrete visualizations, where animated transitions are pathways through the design space. The design space is defined with four axes, each corresponding to a different transformation. We consider different ways to design animated transitions by staging and ordering the transformations along these axes. In a controlled experiment conducted in virtual reality with 16 participants, we compared four types of animated transitions and found quantitative and qualitative evidence of the superiority of a specific staging approach over the simultaneous application of all transformations. Our study pre-registration is available at https://osf.io/8mu73.
KW - AR/VR
KW - animation
KW - information visualization
UR - https://www.scopus.com/pages/publications/105024680263
U2 - 10.1145/3756884.3765974
DO - 10.1145/3756884.3765974
M3 - Contribution to conference proceedings
AN - SCOPUS:105024680263
T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
BT - Proceedings VRST 2025 - 31st ACM Symposium on Virtual Reality Software and Technology
A2 - Batmaz, Anil Ufuk
A2 - Barrera Machuca, Mayra D.
A2 - Ortega, Francisco R.
A2 - Zielasko, Daniel
A2 - Kim, Kangsoo
A2 - Skarbez, Rick
A2 - Plabst, Lucas
A2 - Banic, Amy
A2 - Stroppa, Mine Sarac
PB - Association for Computing Machinery
Y2 - 12 November 2025 through 14 November 2025
ER -