Virtual Reality as a Robot Programming Tool and a Comparison of its Effectiveness in Common Tasks

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Résumé

This paper introduces a Unity-based framework, integrated with ROS, for employing Virtual Reality (VR) as a robot programming tool adaptable to various robots and devices. We assess VR's effectiveness against traditional methods through typical tasks such as pick-and-place, peg-in-hole, and trajectory tracking. With experiments conducted involving human participants, our findings reveal VR's immersive potential, speed and variable efficiency. The findings show VR competes well with teach pendant method in speed for specific tasks, while collaborative method excel in precision and speed in most experiments. Notably, participants with VR experience showed greater efficiency, suggesting the value of training. This study emphasizes VR's potential to enhance the intuitiveness and efficiency of robot programming, despite its learning curve and limitations.

langue originaleAnglais
titre2024 IEEE 20th International Conference on Automation Science and Engineering, CASE 2024
EditeurIEEE Computer Society
Pages1805-1812
Nombre de pages8
ISBN (Electronique)9798350358513
Les DOIs
étatPublié - 2024
Modification externeOui
Evénement20th IEEE International Conference on Automation Science and Engineering, CASE 2024 - Bari, Italie
Durée: 28 août 20241 sept. 2024

Série de publications

NomIEEE International Conference on Automation Science and Engineering
ISSN (imprimé)2161-8070
ISSN (Electronique)2161-8089

Conférence

Conférence20th IEEE International Conference on Automation Science and Engineering, CASE 2024
Pays/TerritoireItalie
La villeBari
période28/08/241/09/24

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