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Enhancing Handball Analytics with Computer Vision and Machine Learning: An Exploratory Experiment

  • Mostafa Farahat
  • , Hassan Soubra
  • , Donatien Koulla Moulla
  • , Alain Abran
  • Friedrich-Alexander University Erlangen-Nürnberg
  • Ecole Centrale d’Electronique-ECE
  • University of South Africa

Research output: Contribution to journalJournal Articlepeer-review

Abstract

Recent advancements in artificial intelligence (AI) have strengthened the interaction between sports and digital technologies. However, unlike widely studied sports such as football and basketball, handball has received limited attention from the scientific community, despite its fast-paced nature and strategic importance. This study focuses on object detection in handball and targets key entities, such as players, referees, goalkeepers, and the ball. A comprehensive dataset was created through a collaborative annotation process, consisting of annotated images extracted from real handball games. The YOLOv8 model was then trained and evaluated on this dataset to assess its effectiveness in entity recognition. The proposed approach achieved an object detection accuracy of 86.8% on a relatively small held-out test set, providing an indicative first benchmark for the application of state-of-the-art machine learning models to handball. To the best of our knowledge, the dataset generated in this study is the first comprehensive collection of annotated handball images, providing a valuable resource for further research. By bridging sports analytics and computer vision, this study contributes to the advancement of performance assessment in handball. These exploratory results suggest potential directions for future real-time systems and practical applications, such as improved understanding of player performance, team dynamics, and strategic decision-making.

Original languageEnglish
Article number199
JournalFuture Internet
Volume18
Issue number4
DOIs
Publication statusPublished - Apr 2026

!!!Keywords

  • computer vision
  • handball
  • internet of things
  • machine learning
  • sports technology

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