Skip to main navigation Skip to search Skip to main content

Identifying Video Game Debugging Bottlenecks: An Industry Perspective

  • École de technologie supérieure

Research output: Contribution to Book/Report typesContribution to conference proceedingspeer-review

Abstract

Conventional debugging techniques used in traditional software are similarly used when debugging video games. However, the reality of video games require its own set of unique debugging techniques such as On-Screen Console, Debug Draws, Debug Camera, Cheats and In-Game Menus, and Data Scrubbing. In this article, we provide insights from a video game studio on how 20 seasoned industry game developers debug during the production of a game. Our experiments rely on the recordings of debugging sessions for the most critical bugs categorized as Crashes, Object Behaviors, and Object Persistence. In this paper, we focus on identifying the debugging activities that bottleneck bug resolution. We also identify the debugging tools used to perform debugging techniques. Lastly, we present how different disciplines collaborate during debugging and how technical roles are at the core of debugging. Our thematic analysis has identified game developers spend 36.6% of their time inspecting game artifacts and 35.1% of their time reproducing the bug locally.

Original languageEnglish
Title of host publicationProceedings - 2026 IEEE/ACM 10th International Workshop on Games and Software Engineering, GAS 2026
PublisherAssociation for Computing Machinery, Inc
Pages17-24
Number of pages8
ISBN (Electronic)9798400724039
DOIs
Publication statusPublished - 9 Jul 2026
Event10th International Workshop on Games and Software Engineering, GAS 2026 - Rio de Janeiro, Brazil
Duration: 12 Apr 202618 Apr 2026

Publication series

NameProceedings - 2026 IEEE/ACM 10th International Workshop on Games and Software Engineering, GAS 2026

Conference

Conference10th International Workshop on Games and Software Engineering, GAS 2026
Country/TerritoryBrazil
CityRio de Janeiro
Period12/04/2618/04/26

!!!Keywords

  • Bugs
  • Video Game Debugging
  • Video Game Development

Fingerprint

Dive into the research topics of 'Identifying Video Game Debugging Bottlenecks: An Industry Perspective'. These topics are generated from the title and abstract of the publication. Together, they form a unique fingerprint.

Cite this