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LLM-Based NPCs in Video Games: A Systematic Mapping Study
Dilan Mian
, Jeremy Bradbury
, Yann Gael Gueheneuc
,
Fabio Petrillo
, Cristiano Politowski
École de technologie supérieure
Software and Information Technology Engineering Department
Software Engineering for Intelligent and Embedded Systems
Ontario Tech University
Concordia University
Research output
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Contribution to journal
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Journal Article
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peer-review
Overview
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Keyphrases
Video Games
100%
Systematic Mapping Study
100%
Large Language Models
100%
Non-player Characters
100%
Latency
33%
Academic Literature
33%
Response Time
33%
Quantitative Characterization
33%
Long-term Memory
33%
World State
33%
Rule-based System
33%
Retrieval-Augmented Generation
33%
Term Memory
33%
Evidence-based Recommendations
33%
Memory States
33%
Structural Barriers
33%
Commercial Adoption
33%
Social Sciences
Large Language Model
100%
Video Game
100%
Authors
50%
Short-Term Memory
50%
Evidence-Based
50%
Research Question
50%
Academic Literature
50%
Retrieval-Augmented Generation
50%
Long-Term Memory
50%
World Government
50%
Computer Science
videogame
100%
Systematic Mapping Study
100%
Large Language Model
100%
Reproducibility
50%
Response Time
50%
Retrieval-Augmented Generation
50%
Psychology
Short-Term Memory
100%
Long-Term Memory
100%