TY - GEN
T1 - Low-Cost and Transportable CAVE Systems
AU - Beji, Fatma
AU - Pivotto, Isabelle Dabat
AU - Matias, Vitor
AU - de Paula Ferreira, William
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
PY - 2026
Y1 - 2026
N2 - CAVE (Cave Automatic Virtual Environment) systems have become a major technology for creating immersive and interactive virtual environments. Their applications span multiple domains, including education, training, and therapy. In recent years, there has been growing interest in low-cost and transportable CAVE systems to increase accessibility and usability for broader audiences. Despite advancements, most existing CAVE systems are expensive, complex to set up, and primarily designed for research institutions and industrial applications. Low-cost alternatives exist but often remain financially inaccessible or lack the necessary flexibility for community-based interventions. Additionally, portable CAVE systems are generally restricted to indoor environments, limiting their applicability for diverse use cases. This study aims to analyze existing CAVE systems to identify their strengths and limitations concerning affordability, portability, adaptability and usability. To achieve this, we conducted a comparative analysis using data from scientific literature, patents, and grey literature, evaluating key parameters such as system components, cost effectiveness and interactivity capabilities. Based on our findings, we propose a cost-effective and transportable CAVE system architecture tailored to the needs of community organizations, designed to facilitate diverse activities and support interventions for children with Autism Spectrum Disorder (ASD).
AB - CAVE (Cave Automatic Virtual Environment) systems have become a major technology for creating immersive and interactive virtual environments. Their applications span multiple domains, including education, training, and therapy. In recent years, there has been growing interest in low-cost and transportable CAVE systems to increase accessibility and usability for broader audiences. Despite advancements, most existing CAVE systems are expensive, complex to set up, and primarily designed for research institutions and industrial applications. Low-cost alternatives exist but often remain financially inaccessible or lack the necessary flexibility for community-based interventions. Additionally, portable CAVE systems are generally restricted to indoor environments, limiting their applicability for diverse use cases. This study aims to analyze existing CAVE systems to identify their strengths and limitations concerning affordability, portability, adaptability and usability. To achieve this, we conducted a comparative analysis using data from scientific literature, patents, and grey literature, evaluating key parameters such as system components, cost effectiveness and interactivity capabilities. Based on our findings, we propose a cost-effective and transportable CAVE system architecture tailored to the needs of community organizations, designed to facilitate diverse activities and support interventions for children with Autism Spectrum Disorder (ASD).
KW - Autism
KW - CAVE system
KW - Immersive Room
KW - Simulation Cube
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105047694749
U2 - 10.1007/978-3-032-23282-3_34
DO - 10.1007/978-3-032-23282-3_34
M3 - Contribution to conference proceedings
AN - SCOPUS:105047694749
SN - 9783032232816
T3 - Springer Proceedings in Business and Economics
SP - 278
EP - 287
BT - Technology Management for Intelligent, Open and Responsible Organizations and Ecosystems - Volume 2
A2 - Armellini, Fabiano
A2 - Njah, Syrine
A2 - Mosconi, Elaine
A2 - Nunes, Breno
PB - Springer Nature
T2 - 34th International Association for the Management of Technology Conference, IAMOT 2025
Y2 - 16 June 2025 through 19 June 2025
ER -