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Méthodologie de conception des interfaces tangibles audiovisuelles et artistiques

Translated title of the thesis: Tangible audiovisual and artistic interfaces design methodology
  • Marie-Ève Bilodeau

Student thesis: Master's thesisMaster in Engineering: Electrical Engineering

Abstract

Audiovisual performances are artistic performances where one or more artists manipulate and generate sound and video content in real time in front of an audience. Creative tools for such performances are mainly software and do not offer a wide range of interaction possibilities. Often, artists find themselves literally hidden behind computer screens. Their stage presence is therefore transparent. This thesis aims to inspire researchers and designers to think outside the box while designing creative tools and help them branch out from traditional graphical user interfaces. This research thus presents a systematization of the design process of audiovisual performative interfaces. A novel design approach, based on Tangible Interaction concepts and rooted in Human-Computer Interaction research, is therefore presented. The proposed methodological approach is the subject of the paper titled "Digital Live Audiovisual Arts : A Novel Tangible Interaction Design Approach" by Marie-Eve Bilodeau, Ghyslain Gagnon and Yan Breuleux reported in this thesis. The article explains how the different types of tangible interfaces and their distinctive physical characteristics fulfill the following identified artistic intentions : Expressiveness, Performativity, Participation, Aesthetics and Engagement. To map the "Digital Live Audiovisual Arts" domain, the paper presents an exhaustive literature review. It also defines an interface types taxonomy and reviews suited evaluation methods. To implement and validate the novel methodology, the interface NUAGE was developed. It was later evaluated by the means of an experiment with human participants. The evaluation took the shape of a live immersive audiovisual performance controlled by the NUAGE and presented to an audience in the dome of the Société des arts technologiques in Montreal. The results of the experiment demonstrated the effectiveness of the methodological approach proposed in this thesis. This thesis brings together different perspectives on understanding Human-Computer Interaction. It provides a better understanding of how artists and audiences interact with audiovisual performance tools and sets a platform for future research on artistic tangible systems.
Date31 May 2022
Original languageFrench
Awarding Institution
  • École de technologie supérieure
SupervisorGhyslain Gagnon (Supervisor) & Yan Breuleux (Co-supervisor)

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