@inbook{77fade2797f346fc9e7e4797abdb63f6,
title = "Differential moral framing and the design imagination",
abstract = "The objective of this paper is to provide a proof of concept for a pedagogical apparatus aiming to foster moral education and reflection about the inner good of their practice among apprentice-designers. We designed this tool with the aim of helping students understand how modern moral pluralism imprints professional mores, and how particular conceptions of the good life may affect the way they envision and devise how the world should be (and how they ought to design it). Our tool comes in the form of a role-playing game based on different species of worth coexisting in modern democracies, and that French sociologists Luc Boltanski and Laurent Th{\'e}venot have been depicting in their book On Justification—Economies of Worth (2006). Our proof of concept is based on two use cases related to the many studio courses that offered us settings to develop our tool.",
keywords = "decentering, design education, imagination, moral sociology",
author = "Philippe Gauthier and S{\'e}bastien Proulx",
note = "Publisher Copyright: {\textcopyright} 2022, Design Research Society. All rights reserved.",
year = "2022",
doi = "10.21606/drs.2022.334",
language = "English",
series = "Proceedings of DRS",
publisher = "Design Research Society",
booktitle = "Proceedings of DRS",
}