TY - GEN
T1 - Road to Implementation
T2 - 18th International Conference on Computer Supported Education, CSEDU 2026
AU - Häusler, Robert
AU - Bussewitz, Laura
AU - Turowski, Klaus
N1 - Publisher Copyright:
© 2026 by SCITEPRESS – Science and Technology Publications, Lda.
PY - 2026
Y1 - 2026
N2 - Well-trained IT professionals are crucial to the success of digital transformation, in which ERP systems hold a central position. To effectively prepare students in a university setting to work with such systems, appropriate teaching and learning environments (TLEs) are required. One example of such a TLE is the business simulation game “Global Bike GO!”, which is embedded in an SAP S/4HANA system and thus enables hands-on learning. In this paper, components of the game framework (Explore Procurement, Explore Production, and Explore Sales) are integrated into a cohesive gameplay process featuring a newly developed business-related background story. In addition, modularization, recombination and flexibility in the building block concept had been proven theoretically for two-game combinations and further mini-game implementations. Furthermore, the mode of execution and simulation had been investigated to develop the best way for combination and integration of the framework’s components. This work serves as a continuation and further exploration of the BSGaaS approach, taking the next steps towards a conceptual proof of concept.
AB - Well-trained IT professionals are crucial to the success of digital transformation, in which ERP systems hold a central position. To effectively prepare students in a university setting to work with such systems, appropriate teaching and learning environments (TLEs) are required. One example of such a TLE is the business simulation game “Global Bike GO!”, which is embedded in an SAP S/4HANA system and thus enables hands-on learning. In this paper, components of the game framework (Explore Procurement, Explore Production, and Explore Sales) are integrated into a cohesive gameplay process featuring a newly developed business-related background story. In addition, modularization, recombination and flexibility in the building block concept had been proven theoretically for two-game combinations and further mini-game implementations. Furthermore, the mode of execution and simulation had been investigated to develop the best way for combination and integration of the framework’s components. This work serves as a continuation and further exploration of the BSGaaS approach, taking the next steps towards a conceptual proof of concept.
KW - Adaptive Education
KW - Business Simulation Game
KW - Enterprise Resource Planning
KW - IS Education
KW - Teaching and Learning Environment
UR - https://www.scopus.com/pages/publications/105045132957
U2 - 10.5220/0015049900004021
DO - 10.5220/0015049900004021
M3 - Contribution to conference proceedings
AN - SCOPUS:105045132957
T3 - International Conference on Computer Supported Education, CSEDU - Proceedings
SP - 2394
EP - 2401
BT - Proceedings of the 18th International Conference on Computer Supported Education, CSEDU 2026
A2 - Tovar, Edmundo
A2 - Di Mascio, Tania
A2 - Meinel, Christoph
PB - Science and Technology Publications, Lda
Y2 - 18 May 2026 through 20 May 2026
ER -