TY - GEN
T1 - CG-WFC
T2 - 10th International Workshop on Games and Software Engineering, GAS 2026
AU - Voisard, Laurent
AU - Politowski, Cristiano
AU - Petrillo, Fabio
AU - Guéhéneuc, Yann Gaël
N1 - Publisher Copyright:
© 2026 Copyright held by the owner/author(s).
PY - 2026/7/9
Y1 - 2026/7/9
N2 - Procedural generation techniques offer powerful ways to produce varied game environments, but they often struggle to balance designer control with emergent replayability. In this paper, we present a hybrid generation method that combines the pattern-based constraints of Wave Function Collapse (WFC) with the structural expressiveness of cyclic graph generation. This approach allows designers to define high-level narrative or spatial structures through graph grammar, while WFC ensures locally coherent and aesthetically consistent layouts. By decoupling global mission flow from local content assembly, the method enables both fine-grained authoring and significant variability across playthroughs.
AB - Procedural generation techniques offer powerful ways to produce varied game environments, but they often struggle to balance designer control with emergent replayability. In this paper, we present a hybrid generation method that combines the pattern-based constraints of Wave Function Collapse (WFC) with the structural expressiveness of cyclic graph generation. This approach allows designers to define high-level narrative or spatial structures through graph grammar, while WFC ensures locally coherent and aesthetically consistent layouts. By decoupling global mission flow from local content assembly, the method enables both fine-grained authoring and significant variability across playthroughs.
KW - Designer Control
KW - Game Level Generation
KW - Mission Graphs
KW - Procedural Content Generation
KW - Replayability
KW - Wave Function Collapse
UR - https://www.scopus.com/pages/publications/105044968900
U2 - 10.1145/3786171.3788381
DO - 10.1145/3786171.3788381
M3 - Contribution to conference proceedings
AN - SCOPUS:105044968900
T3 - Proceedings - 2026 IEEE/ACM 10th International Workshop on Games and Software Engineering, GAS 2026
SP - 42
EP - 46
BT - Proceedings - 2026 IEEE/ACM 10th International Workshop on Games and Software Engineering, GAS 2026
PB - Association for Computing Machinery, Inc
Y2 - 12 April 2026 through 18 April 2026
ER -