Immersive technologies, particularly CAVE (Cave Automatic Virtual Environment) systems, offer significant potential in fields such as education, healthcare, and social interventions. However, traditional CAVE systems remain expensive, complex, and difficult to deploy, which limits their accessibility in non-specialized environments. This research aims to design, develop, and evaluate a portable, modular, and low-cost CAVE system, particularly suited for community-based settings and interventions involving autistic children. The methodology is based on Design Science Research and is structured into three complementary cycles. The first cycle involves a patent analysis to identify technological trends and existing gaps in the field of CAVE systems. The second cycle consists of a comparative analysis of existing solutions, leading to the definition of key design requirements in terms of portability, cost, and usability. The third cycle focuses on the design, development, and evaluation of a portable CAVE prototype. The results demonstrate the feasibility of developing an accessible immersive system without significantly compromising the quality of the user experience. The proposed prototype integrates a modular architecture and technologies adapted to real-world deployment constraints. This work contributes to the democratization of immersive technologies by proposing an innovative approach that makes CAVE systems more accessible, flexible, and suitable for real-world applications.
| Date | 15 May 2026 |
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| Original language | French |
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| Awarding Institution | - École de technologie supérieure
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| Supervisor | William de Paula Ferreira (Supervisor) & Vitor Matias (Co-supervisor) |
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Beji, F. (Author),
de Paula Ferreira (Supervisor) & Matias (Co-supervisor),
15 May 2026Student thesis: Master's thesis › Master in Engineering: Information Technology Engineering