TY - GEN
T1 - What Makes a Game High-rated? Towards Factors of Video Game Success
AU - Ullmann, Gabriel C.
AU - Politowski, Cristiano
AU - Gueheneuc, Yann Gael
AU - Petrillo, Fabio
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/12/8
Y1 - 2022/12/8
N2 - As the video game market grows larger, it becomes harder for games to stand out from the crowd. Launching a successful game encompasses different factors, some of which are not well-known. In this paper, we investigate some factors that affect game scores, considering high-rated video games from a dataset of 200 projects. Results show that smaller team sizes are often linked to higher scores. On the other hand, the level of freedom given to developers, as well as genre, graphical perspective, game modes and platforms do not correlate to score. Additionally, teams from successful games also experience more crunch time while fewer problems with schedule and budget allocation. Further analysis shows that team, technical, and game design factors should be the main focus of the game developers.
AB - As the video game market grows larger, it becomes harder for games to stand out from the crowd. Launching a successful game encompasses different factors, some of which are not well-known. In this paper, we investigate some factors that affect game scores, considering high-rated video games from a dataset of 200 projects. Results show that smaller team sizes are often linked to higher scores. On the other hand, the level of freedom given to developers, as well as genre, graphical perspective, game modes and platforms do not correlate to score. Additionally, teams from successful games also experience more crunch time while fewer problems with schedule and budget allocation. Further analysis shows that team, technical, and game design factors should be the main focus of the game developers.
KW - Development
KW - Project
KW - Software
KW - Success
KW - Video-games
UR - https://www.scopus.com/pages/publications/85136792386
U2 - 10.1145/3524494.3527628
DO - 10.1145/3524494.3527628
M3 - Contribution to conference proceedings
AN - SCOPUS:85136792386
T3 - Proceedings - 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation, GAS 2022
SP - 16
EP - 23
BT - Proceedings - 6th International ICSE Workshop on Games and Software Engineering
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 6th IEEE/ACM International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation, GAS 2022
Y2 - 20 May 2022 through 20 May 2022
ER -